I’m Agrim. Emerging Software Engineer.
I am a Pre-final Year Systems Engineer at IIT Roorkee, building Distributed Multi-Agent Systems, low-level graphics engines, XR simulation, and Quantitative Infrastructure.Pre-final Year Systems Engineer at IIT Roorkee. Building Multi-Agent Systems, XR engines, and Quant infra.
Most recent projects

9-Agent Conference Engine
A directed typed state machine where 9 discrete agents collaborate over shared, immutable state deltas in under 3 minutes (1st Runner-Up Pinch Hackathon).

Mirrors & Butterfly Effect
A non-Euclidean causality engine and psychological narrative loop game exploring dynamic environment restructuring (2nd Runner-Up GDAI Hackathon).

PullO-Showcase
A distributed gateway that securely exposes local Ollama, LM Studio, and llama.cpp instances across teams via unified APIs without port exposure.

GuardAi (GovGuard)
A comprehensive AI governance platform providing real-time monitoring, analysis, and enforcement of AI safety policies across multiple regulatory frameworks.

Enterprise POS System
Modern, enterprise-grade POS architecture built with Golang, React, TypeScript, and PostgreSQL featuring role-based access and high-throughput query pipelines.

QuestCameraKit
Template and reference projects demonstrating Meta Quest's Passthrough Camera API for advanced AR/VR computer vision, spatial tracking, and custom HLSL shader effects.
Leadership & Roles
Where I've built, researched, and shipped systems, most recent first.
Project Lead
Mar 2026 — Present · 8 mos- Leading multi-disciplinary engineering cohorts across rapid prototyping, embedded systems, and spatial computing.
- Architecting real-time multi-agent moderation pipelines (Detector → Validator → Analyzer → Action Engine) and VR behavioral feedback engines.
XR Developer
Feb 2025 — Feb 2026 · 1 yr 1 mo- Designing a GIS rendering plugin module for Unity/Unreal to visualize terrain elevation, satellite imagery, and geospatial datasets from multiple sources.
- Developed a VR zombie-shooter experience in Unity, including custom interaction systems and gameplay flow.
- Implemented an AR prototype for animating virtual characters in physical space.

Soft Electronics And Energy Devices Laboratory (SEED Lab)
Research Collaborator (Digital Twinning)
Sep 2025 — Present · 1 yr 2 mos- Modular piezo-sensor tap-interface system: an expandable n×n soft-input grid capturing tap-intensity patterns for structured signal encoding and robotic control within a Digital Twin environment, including Morse-style patterned interactions.
- Digital Twin of a robotic arm in Unity, driven by real-time sensor streams using Arduino-based signal encoding and serial communication.
- Unreal Engine medical-procedure simulator integrating pig-skin cannulation data through piezo-based force and deformation sensing.
- Co-authoring three academic papers based on these three tactile intelligence and simulator projects.

ArIES - Artificial Intelligence and Electronics Section
Software Developer
Feb 2025 — Present · 1 yr 9 mos- Developing a Kuldhara-themed Android horror game with multiplayer co-op, planned for a December 2025 release.
- Developed a VR fitness/boxing prototype in Unity for the Srishti Technical Exhibition.
- Built a post-apocalyptic multiplayer third-person shooter demo in Unreal Engine (UE5-TheHollowPact) with client prediction and server reconciliation.
- Architected a modular quantitative research engine executing deterministic pipelines (data → indicators → strategies → signals → rendering).

Grades Buddy
Technical Consultant
Oct 2025 — Jan 2026 · 4 mos- Engineered a full-scale synthetic-data augmentation pipeline using Unity Perception and YOLOv8, delivering reproducible workflows and measurable performance gains on minority object classes in real-world datasets.
- Engineered an interactive VR forest-walk simulation with dynamic fauna and performance-optimized vegetation, while guiding optimization and rendering improvements.
- Provided mentorship on scene optimization techniques, draw-call reductions, and rendering pipeline improvements, elevating project outcomes.
Indian Institute of Technology Roorkee (IIT Roorkee)
Student Mentor & Grand Finale Coordinator
2024 — Present- Appointed Student Mentor for freshman engineering course TMI102, teaching Augmented Reality interior design applications.
- Appointed Student Coordinator for the national Smart India Hackathon (SIH) 2025 Grand Finale at IIT Roorkee.
- Conducted faculty-supervised in-vitro immunology lab research on generating and characterizing human peripheral blood monocyte–derived macrophages under Prof. Pranita P. Sarangi.
- Active Volunteer for WASH Cell, National Service Scheme (NSS IIT Roorkee).
Honors & Achievements
Hackathon podium finishes, competitive mathematical and scientific Olympiad rankings, and national grand finale leadership.
1st Runner-Up — Pinch Hackathon 2026
Engineered a distributed 9-agent conference intelligence engine utilizing LangGraph, FastAPI, Groq LLaMA-3.3-70B, and NumPy in-memory vector RAG to synthesize conference roadmaps in under 3 minutes.
1st Runner-Up — PancakeSwap Hackathon 2026
Solo build of a continuous-regime autonomous trading agent centered on 'Intelligent Abstention', continuous hypothesis ranking by expected value (EV), and an autonomous risk veto layer.
2nd Runner-Up — GDAI Hackathon 2025
Engineered 'Mirrors & Butterfly Effect' in Unreal Engine 5—a non-Euclidean causality engine and psychological narrative loop exploring dynamic room deformation and time dilation.
International Mathematics Olympiad (IMO)
All India Rank 477, Zonal Rank 203. Demonstrates proven foundation in combinatorics, discrete mathematics, and algorithmic problem solving.
National Science Olympiad (NSO)
All India Rank 375, Zonal Rank 150 across competitive physics, thermodynamics, and physical sciences.
Student Coordinator — Smart India Hackathon 2025
Appointed Student Coordinator for the national Grand Finale held at the IIT Roorkee Centre. Directed multi-tier evaluation cohorts, cross-institutional infrastructure, and problem-statement logistics for finalist teams nationwide.
Technical Skills
Core engineering competencies across low-level systems, high-performance computing, distributed AI, graphics engines, and production infrastructure.
Core low-level and high-level languages for systems, scripting, and applications.
Hardware acceleration, parallel computation, and containerized runtime environments.
Stateful agentic graphs, vector databases, and LLM orchestration frameworks.
Interactive real-time 3D simulation, custom shader programming, and XR headsets.
Production web applications, reactive user interfaces, and robust database layers.
Research Work
Academic lab research across haptic digital twins (SEED Lab) and in-vitro immunology (IIT Roorkee).
Hardware-in-the-Loop Digital Twins & Haptic Simulators
Bridging novel flexible piezoelectric smart materials with real-time 3D simulation environments. Built an n × n modular tap-matrix sensor surface capturing pressure profiles and temporal dynamics. Integrated physical robotic arms and surgical cannula penetration sensors streaming high-frequency UART telemetry into Unity and Unreal Engine 5, calibrated against porcine skin resistance tests.
In-Vitro Derivation & Functional Assays of Human Macrophages
Conducted in-vitro isolation, differentiation, and characterization of human peripheral blood monocyte–derived macrophages. Isolated primary monocytes using density gradient centrifugation, followed by targeted cytokine-induced differentiation (M-CSF and IL-4). Evaluated morphology, phenotypic expression, and functional phagocytosis of ingested Staphylococcus epidermidis bacteria.
Courses & Certifications
Verified accomplishments across parallel computing, high-performance computing (MPI), generative AI, and system software.

